PRODUCT AND PROCESS




If the process is weak, the end product will undoubtedly suffer, but an obsessive overreliance on process is also dangerous. In a brief essay, Margaret Davis [DAV95] comments on the duality of product and process:

About every ten years, give or take five, the software community redefines "the problem" by shifting its focus from product issues to process issues. Thus, we have embraced structured programming languages (product) followed by structured analysis methods (process) followed by data encapsulation (product) followed by the current emphasis on the Software Engineering Institute's Software Development Capability Maturity Model (process).

While the natural tendency of a pendulum is to come to rest at a point midway between two extremes, the software community's focus constantly shifts because new force is applied when the last swing fails. These swings are harmful in and of themselves because they confuse the average software practitioner by radically changing what it means to perform the job let alone perform it well. The swings also do not solve "the problem" for they are doomed to fail as long as product and process are treated as forming a dichotomy instead of a duality.

There is precedence in the scientific community to advance notions of duality when contradictions in observations cannot be fully explained by one competing theory or another. The dual nature of light, which seems to be simultaneously particle and wave, has been accepted since the 1920's when Louis de Broglie proposed it. I believe that the observations we can make on the artifacts of software and its development demonstrate a fundamental duality between product and process. You can never derive or understand the full artifact, its context, use, meaning, and worth if you view it as only a process or only a product . . .

All of human activity may be a process, but each of us derives a sense of self worth from those activities that result in a representation or instance that can be used or appreciated either by more than one person, used over and over, or used in some other context not considered. That is, we derive feelings of satisfaction from reuse of our products by ourselves or others.

Thus, while the rapid assimilation of reuse goals into software development potentially increases the satisfaction software practitioners derive from their work, it also increases the urgency for acceptance of the duality of product and process. Thinking of a reusable artifact as only product or only process either obscures the context and ways to use it or obscures the fact that each use results in product that will, in turn, be used as input to some other software development activity. Taking one view over the other dramatically reduces the opportunities for reuse and, hence, loses the opportunity for increasing job satisfaction.

People derive as much (or more) satisfaction from the creative process as they do from the end product. An artist enjoys the brush strokes as much the framed result. A writer enjoys the search for the proper metaphor as much as the finished book. A creative software professional should also derive as much satisfaction from the process as the end-product.

The work of software people will change in the years ahead. The duality of product and process is one important element in keeping creative people engaged as the transition from programming to software engineering is finalized.



Frequently Asked Questions

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Ans: The term fourth generation techniques (4GT) encompasses a broad array of software tools that have one thing in common: each enables the software engineer to specify some characteristic of software at a high level. The tool then automatically generates source code based on the developer's specification view more..
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Ans: The formal methods model encompasses a set of activities that leads to formal mathematical specification of computer software. Formal methods enable a software engineer to specify, develop, and verify a computer-based system by applying a rigorous, mathematical notation. A variation on this approach, called cleanroom software engineering view more..
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Ans: Object-oriented technologies provide the technical framework for a component-based process model for software engineering. The objectoriented paradigm emphasizes the creation of classes that encapsulate both data and the algorithms used to manipulate the data. If properly designed and implemented, object-oriented classes are reusable across different applications and computer-based system architectures. view more..
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Ans: If the process is weak, the end product will undoubtedly suffer, but an obsessive overreliance on process is also dangerous. In a brief essay, Margaret Davis [DAV95] comments on the duality of product and proces view more..
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Ans: Effective software project management focuses on the four P’s: people, product, process, and project. The order is not arbitrary. The manager who forgets that software engineering work is an intensely human endeavor will never have success in project management view more..
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Ans: In a study published by the IEEE [CUR88], the engineering vice presidents of three major technology companies were asked the most important contributor to a successful software project. They answered in the following way: view more..
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Ans: The generic phases that characterize the software process—definition, development, and support—are applicable to all software. The problem is to select the process model that is appropriate for the software to be engineered by a project team.   view more..
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Ans: In an excellent paper on software process and projects, Barry Boehm [BOE96] states: “you need an organizing principle that scales down to provide simple [project] plans for simple projects.” Boehm suggests an approach that addresses project objectives, milestones and schedules, responsibilities, management and technical approaches, and required resources view more..
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Ans: The Airlie Council8 has developed a list of “critical software practices for performance-based management.” These practices are “consistently used by, and considered critical by, highly successful software projects and organizations whose ‘bottom line’ performance is consistently much better than industry averages” [AIR99]. view more..




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